The Roll'n 1's and 2's

The story so far...

From Winterhaven to the depths

It Begins

Adventurers come together from all corners of the globe for all sorts of reasons. In this case, they came from three corners. Aquarian, a wizard, has been charged with finding Douven Staul. Douven was his mentor as a young apprentice and helped him become the wizard he is today. Douven has gone missing and Aquarian has vowed to find him. At his side is a mystery wrapped in an enigma, Noname. The strong armed fighter was borne a bastard child at risk youth as the son of a whore lady of the evening. Raised in the house of ill repute, not knowing who his father is, he set out to make hiw way in the world, or at least leave a scar. Xanteuch is a dwarven cleric who has been given a daunting task. His church has asked him to look into possible cult activity around the town of Winterhaven. He is to snuff out any sign activity if he find it, or if it happens to find him. There were also a rogue and a ranger in the mix, but they seem to have faded into the background.

Winterhaven

Our band of heros met on the King’s Road from Fallcrest to Winterhaven and have decided to travel together for safety. Not too far outside the town of Winterhaven the group is ambushed by small scaley creatures that look like small humanoid dragons. Kobolds. Filthy Kobolds. After getting pelted with a barrage of varios pots from a kobold slinger, the heros were able to turn the tide and vanquish the kobolds. Bruised and battered from their encounter, they made their way to the gates of Winterhaven. Winterhaven is a small quiet town. With all the amenities an adventurer could want, the party opted for the comfort of the Wrafton Inn. Within the Inn they got to know the citizens of the town. Salvan Wrafton, an attractive yet surley woman runs the inn. She knows about the people of the town, but not much about what lies beyond the town walls. Ellian the Old is an old farmer that spends most of his time in the Inn nowadays. All he really wants is someone to talk to. Especially since his friend Douven Staul went missing. Wait a minute… Valthrun the Prescient is a sage and scholar who lives in a tower within Winterhaven’s walls. Valthrun knows more than he lets on about the old keep to the North. Lord Padraig is the lord of the town. He is friendly and open to outsiders as long as their intentions are noble. Above all, he intends to protect the citizens of his town. Ninaran is a quiet elven ranger who rarely leaves the inn. She drinks alone and is stiff and bitter, hardly good company for a weary traveler. When asked about any occult activity, none of the citizens are aware of any and even laugh at the notion.

The Kobold Lair

The party asked around town to find out more about the kobolds harassing the town and travelers along the road. Their investigations lead them on a path to a lair a few hours outside of town. Driven by their unparalled greed sense of duty to protect the citizens of Winterhaven, they set out for the kobold lair. No sooner did the party step outside the walls of Winterhaven were they ambushed again by more kobolds. This time the kobolds were better armed and put up more of a fight. Once again the heros beet them back. The party continued down the road for half a day before turning South into the woods. Half a mile in they could hear the sound of a waterfall. Through the trees they could see the outlines of numerous kobolds milling about. With the great idea to sneak up on them, the party attempted to stealth though the woods. SNAP Some genius steps on a twig and flushes the whole plan down the drain. That battle began with a local paladin, Dirk LeDaring, charging headfirst into battle. The adventurers faught their way through the woods pushing the kobolds back towards the waterfall. As they finished off the last of the kobolds, a lone slinger escapes behind the waterfall to warn the others. The party split up and snuk into the waterfall via a side cave. Sending Dirk through the waterfall to attrack attention, the kobolds converged on the paladin. The warlock and the wizard took advantage of the situation to attack the kobolds from behind. The party converged on the kobolds just behind the waterfall. As the battle began to tip in the party’s favor, a second wave of kobolds decended on the party. This time they were led by a brute of a goblin called Irontooth. What followed was a comedy of errors. The part, unable to hit the broad side of a barn, begins to faulter. The party begins to fall back towards the waterfall. Beseaching the god Moradin, Xanteuch reaches deep into his soul and shines like a beacon of hope. This would be the deciding moment of the battle. Healed and renewed with vigor the party re-engaged the kobolds and began to tear them down one by one. Finally the party stood alone against Irontooth. Tough as nails and hitting like a Mac truck, Irontooth fought ‘till the bitter end. With his dying breath, Irontooth cried out, “Kalarel and Lord Orcus, prepare my way!” A letter found on Irontooth’s corpse read, “My spy in Winterhaven suggests we keep an eye out for visitors to the area. It probably does not matter. In just a few days, I’ll completely open the rift. Then Winterhaven’s people will serve as food for all those Lord Orcus sends to do my bidding.” The party now has more than enough evidence to prove that there is occult activity going on in the area.

Burial Site

On a tip from Ellian the Old, the party investigates an old dragon burial site an hour out of town. The party approached the old burial site which actually looks more like an excavation at this time. The party approached to find a small group led by a gnome with a couple of guard drakes. The gnome, Agrid, greets the party and invites them to come down to investigate the dragon bones. Sensing bullshit that Agrid may have other intentions, the party hesitated. Quickly ascertaning that the gig was up, Agrid orders the attack. The guard drakes rushed the party while a mob of human rabble converged. A halfling rained sling stones down on the party while Agrid stealthed into better position. A blood bath ensued and bodies started dropping. Agrid ambushed Aquarian digging his war pick deep into his back. Then Dirk, in anticipation of a mighty swing of his warhammer into the body of a guard drake, caught Aquarian square in the face with his backswing and knocked him out cold. As Aquarian lay in a bloody heap at the bottom of the excavation site the party finished off the opposing force. Who needs a sissy fairy Eladrin anyway. In a corner of the dig site the party finds an Eladrin bound and gagged hidden underneath a blanket. Looks like the group completed Aquarian’s quest for him.

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